11/9/2023 0 Comments Pale moon cards![]() ![]() This deck is most definitely built for running over your opponent as fast as possible. He also allows you to get Crimson in the soul if you missed it or replace a dead card in your hand with a live one. Barking Manticore allows the deck to swing for 20k+ with any booster in this deck. Hitting 20 or 21k is definitely something I like to see. I only run 10 grade 2âs for the same reason as many decks where I run grade 3âs meant to be in the rearguard I like to keep those slots open.įor Grade 3âs, I run 4 Midnight Invader as it allows for those great attacking rows. 2 Barking Cerberus round off the grade 2âs with the classic 10k beater. 2 Fire Breeze Carrie is very useful as after Girl who Crossed the Gap and Dancing Princess, you still have enough counterblast open to use her effect at least once, and draws in this deck are very strong. In the Grade 2 department, I run 4 Crimson Beast Tamerâs and 2 Dancing Princess to allow for the highest consistency of getting Crimson to soul, providing that power boost to many of your cards. In a pinch it can allow for some plays with Girl who crossed the Gap, which I have used before to setup some great rows to win games. Midnight Bunny gives you some great pressure, as it can allow for some great combos using your soul. Turquoise Beast Tamer is very strong in this deck, as combined with Crimson Beast Tamer or Midnight Invader, she lets them hit 20 or 21k respectively. It makes it so you will almost always have 20k+ rows, easily reaching those 21k magic numbers as well. The Grade 1's are setup to allow the highest amount of offensive power possible. It contributes greatly to the overall consistency of the deck. Girl who crossed the Gap is pretty much the only choice for starting Vanguard right now, however, her effect is very strong and allows you to ride things you would like to use as boosters later on. There is no need for stand triggers as there is no other mechanic allowing them to stand in this particular build. deck has a lot of Grade 1 options, there are no spaces for 8k Vanilas, so this'll never hit the Vanguard for 2 or more stages. Then what do you get? A horrible 8k crap attacker beaterstick. He completely invalidates Robert's toolboxing. A soulbkast or two won't hurt, but this makes it 3 if you use hi 3 times (Very likely), 4 if you use him 4 times, and 10 if you use him 10 times. Call him for one turn, and he disappears the next. At first look, it's a +1, but it's freaking Murakumo stuff. It always was a noobtrap, and is now more than ever that 11k meta is stronger than ever. Mirror Demon is freaking trash for that 8k and bad pressure (It's good, but that CB1 cost is bad), and just makes a horrible option. Here, we're talking about the noobtraps and trash. Well, you can rely on the Strides but still. Another toolbox that can be used with Robert is Amy, but meh, Robert's better, and I'm not sure if I want to commit to an entire lineup of Toolboxes. Although it does get in the way of deck searching and drawing effects, it's just great.Ä®h. You can divine a card by Soulcharging one. I mean, it's literally the greatest Toolbox of all time. ![]() I know that you're looking at me funny, but it's true. So, firstly I need to talk about Dusk Illusionist, Robert. Rule #1 of Budgetfight Vanguard: Underrated is good. Eh, yeah it totally does (Sarcasm, while Silver Thorn is still better). I've heard a lot of people tell me that Generic Pale Moon just sucks. The Star Sub-clan of this clan is- Silver Thorns! And this, is, practically the only Pale Moon build available as for now, since apparantly everything else sucks. All the comboes and chains that this clan can pull off is great. Pale Moon circus, where the beasts try to eat their tamers as they get whipped, is a great clan. ![]()
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